Achievements
Uncanny Canner Collection - Lightning Jar can be bought off of Research Ahjj
Events
Points of Interest
Renown Hearts
Vendors
Vistas
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Arterium Haven Vista — [&BH8FAAA=]
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| Climb the stairs through two sections of the southwest tower. Jump onto the barrels on the left side of the door, then use the platforms to reach the top.
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Waypoints
Artergon Waypoint— [&BLMEAAA=]
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Arterium Haven Waypoint — [&BEQAAAA=]
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Achievements
Treasure Hunter Collection - Hylek-Slayer Badge can be bought off of Tarff's Assistant
Events
Escort Rikkiti as she brings a message to the Lionguard assault force
Hero Challenge
Jumping Puzzle
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Goemm's Lab
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To reach Goemm and his lab, you will use a series of Asura portals to transfer between "stations," each gate requiring you to become tuned first. The effect lasts 20 minutes and persists if you fall; it only expires if you log out or die. Without the proper attunement, the portal will transport you to the previous station rather than next one. The second and third Attuner Devices are each guarded by a veteran, so you might find it faster to run past the foe rather than slug it out. Once you reach the lab, you will trigger an event to defeat Goemm. If you fall along the way, any Golem Assistant can teleport you to any of the stations you have previously reached, so at worst, you only have to retrace your steps in the current station.
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Link=File:Goemm's lab.png
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| File:Puzzle Icon.png
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Windy Station
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In this station, the you need to avoid gusts of wind that blow you back.
- Jump across the series of horizontal arrowhead-shaped platforms to a series of grass-covered rocks.
- Jump from rock to rock, stopping at the fifth one for the path to the Attuner Device. (1)
- Look below the right side of the rock for the path to the southeast. Drop carefully down to each of the next three platforms (it may be easier to back off the rock), then make three routine jumps to the platform with the Cave Bat.
- Avoid or kill the Cave Bat, use the Attuner Device, and then enter the nearby portal.
- After arriving on the large platform, look for the vine bridge on the west side. From this point forward, all the vine bridges have strong gusts of wind blowing across them.
- This bridge has two gust channels: the first has less frequent, longer-lasting gusts while the second has more frequent, shorter gusts. These gusts are periodic and will repeat the same pattern after awhile. There is a safe spot between the two channels; however, it is easier to time it correctly to run all the way across in one motion. You can also use a Stability.png Stability skill to not get knocked down while crossing.
- The next bridge has several adjacent gust channels the entire length of the bridge and is much easier to time than the first bridge as the gusts are almost perfectly synched. Cross after the one long gust or the two short gusts. Jump off the bridge onto the landing on the far side.
- Head west and make a long jump down to the lower platform on the next island.
- Hop up to the main portion of the platform then head north to the Asura Gate. Avoid or kill the bats before jumping across.
- Take the gate to Stormy Station..
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Link=File:Windy Station.png
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| File:Puzzle Icon.png
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Stormy Station
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In this station, you get hit by lightning bolts. This will cause you to be in combat, slowing your movement speed and making it more difficult to jump.
- Jump horizontally across the series of six floating rocks, moving as quickly as possible to avoid the lightning that will strike on the first five. The last jump is the longest and may need a small running start. All these jumps are possible in combat without a swiftness buff, except the last one; for the last one, if you are in combat because of the lightning strikes, wait until you exit combat first.
- There will be a giant tree root on the right. Walk down the branch until it splits. (2)
- For Attunement, head down the smaller branch on the right.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Continue across the series of rocks to the series of 4 roots. Between the 2nd and 3rd roots is a gust of wind, wait for it to finish blowing before attempting the jump.
- From the last root, go across the 3 arrow platforms quickly, once again trying to avoid the lightning strikes.
- Head through the gate to the Chilly Station.
Shortcut
- To the right of the lightning rocks, jump down to the platform below and in front of the starting one.
- From there, move past the leaves in the way and jump down onto the big tree root.
- For Attunement head down the smaller branch on the left.
- Fall down to the floating rock, jump to the next floating rock, tree branch and one last rock followed by the platform with a gate.
- There will be a Veteran Air Elemental in front of the gate. You can fight it or run past it and grab the attunement on the left. Once you are attuned, head through the gate.
- Jump across the arrow platforms back to the giant root.
- Now fall on purpose so that you are back on the Stormy Station starting platform.
- Again, jump down to the platform to the right of the lighting rocks.
- To the right on the other side from the tree root jump down to the platform with the Asura gate.
- Go through the gate to the Chilly Station.
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Link=File:Stormy Station.png
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Chilly Station
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- Jump down the series of rocks to the other side. There will be gusts of wind coming from below you. Try to move through quickly to avoid them. If you get chilled, cleanse it or wait for it to pass before making the next jump.
- As you run across the next area, there will be a small gap with a gust of wind. Wait for the wind to stop blowing then jump across. (3)
- The next area is on your left. After you jump across, there will be an ice elemental. Defeat it or avoid it and jump across and down to the sloping rock below.
- To get the attunement turn around and jump across the small series of rocks and roots.
- Run through the next area, defeating or avoiding the vampire bat.
- Jump down and across the series of floating rocks to the next area.
- Jump up the rocks on the left.
- There will be a Veteran Ice Elemental here. Defeat or avoid it and hit the attunement device on the left. Head through the gate.
- Jump across the 2 arrow platforms
- At this point you can jump down onto the large rock and kill the ice elemental here or avoid the area altogether by jumping down to the next set of four arrow platforms on your left; you can get chilled here, too. Even if you avoid the elemental, it will still attack you, putting you into combat and perhaps chilling you, which will make subsequent jumping more difficult.
- Jump across the 4 arrows behind the ice elemental.
- Continue across the series of floating rocks to the gate.
- Head through the gate to Goemm's Lab.
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Link=File:Chilly Station.png
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Renown Heart
Vendors